
Once the core flow was finalized, I translated the wireframes into high-fidelity designs. Each screen was created to feel fast, friendly, and intuitive. From the dropdown filters to the plan confirmation screen, every detail was focused on reducing friction and keeping the experience light. The visual design leaned into bold color, simple icons, and touch-friendly interactions that feel good to use.
HIGH-FIDELITY PROTOTYPES


PLAY


Once the core flow was finalized, I translated the wireframes into high-fidelity designs. Each screen was created to feel fast, friendly, and intuitive. From the dropdown filters to the plan confirmation screen, every detail was focused on reducing friction and keeping the experience light. The visual design leaned into bold color, simple icons, and touch-friendly interactions that feel good to use.
HIGH-FIDELITY PROTOTYPES


PLAY


Once the core flow was finalized, I translated the wireframes into high-fidelity designs. Each screen was created to feel fast, friendly, and intuitive. From the dropdown filters to the plan confirmation screen, every detail was focused on reducing friction and keeping the experience light. The visual design leaned into bold color, simple icons, and touch-friendly interactions that feel good to use.
HIGH-FIDELITY PROTOTYPES


PLAY

WIREFRAMES & ITERATION
I started with low-fidelity wireframes to sketch out the core flow of the app. This included inviting friends, selecting filters, browsing results, and locking in a plan. The first version had too many steps, which slowed things down and confused users during testing. I simplified the experience by focusing only on what people actually cared about. The goal was to keep it fast, clear, and easy to follow.

WIREFRAMES & ITERATION
I started with low-fidelity wireframes to sketch out the core flow of the app. This included inviting friends, selecting filters, browsing results, and locking in a plan. The first version had too many steps, which slowed things down and confused users during testing. I simplified the experience by focusing only on what people actually cared about. The goal was to keep it fast, clear, and easy to follow.

WIREFRAMES & ITERATION
I started with low-fidelity wireframes to sketch out the core flow of the app. This included inviting friends, selecting filters, browsing results, and locking in a plan. The first version had too many steps, which slowed things down and confused users during testing. I simplified the experience by focusing only on what people actually cared about. The goal was to keep it fast, clear, and easy to follow.

SOLUTION
Let’s Make Plans was designed to reduce friction and make decision-making feel effortless. The app guides users through a simple flow: invite friends, choose a vibe, set the time of day, select an event type, and pick a location. Based on those inputs, the app surfaces results that actually fit the group’s mood — not just what’s trending or nearby. Instead of juggling texts and links, users can move from “who’s in?” to locked-in plans in minutes.
SOLUTION
Let’s Make Plans was designed to reduce friction and make decision-making feel effortless. The app guides users through a simple flow: invite friends, choose a vibe, set the time of day, select an event type, and pick a location. Based on those inputs, the app surfaces results that actually fit the group’s mood, not just what’s trending or nearby. Instead of juggling texts and links, users can move from “who’s in?” to locked-in plans in minutes.
SOLUTION
Let’s Make Plans was designed to reduce friction and make decision-making feel effortless. The app guides users through a simple flow: invite friends, choose a vibe, set the time of day, select an event type, and pick a location. Based on those inputs, the app surfaces results that actually fit the group’s mood — not just what’s trending or nearby. Instead of juggling texts and links, users can move from “who’s in?” to locked-in plans in minutes.
RESEARCH
I talked to friends, busy professionals, last-minute planners, and people who hate being the one to make decisions. Everyone had the same complaints: group chats get out of control, no one wants to commit, and planning tools don’t reflect the vibe. Most people just wanted something that could filter the noise and help them land on something quick, fun, and easy. These insights helped me design a system that focused less on logistics and more on matching mood, energy, and timing — the things people actually base plans on.
RESEARCH
I talked to friends, busy professionals, last-minute planners, and people who hate being the one to make decisions. Everyone had the same complaints: group chats get out of control, no one wants to commit, and planning tools don’t reflect the vibe. Most people just wanted something that could filter the noise and help them land on something quick, fun, and easy. These insights helped me design a system that focused less on logistics and more on matching mood, energy, and timing — the things people actually base plans on.
RESEARCH
I talked to friends, busy professionals, last-minute planners, and people who hate being the one to make decisions. Everyone had the same complaints: group chats get out of control, no one wants to commit, and planning tools don’t reflect the vibe. Most people just wanted something that could filter the noise and help them land on something quick, fun, and easy. These insights helped me design a system that focused less on logistics and more on matching mood, energy, and timing — the things people actually base plans on.
THE PROBLEM
Planning with friends is exhausting. Group chats spiral, people flake, and no one ever wants to decide. Even when someone does speak up, the suggestions rarely match everyone’s vibe. Most planning apps focus on logistics, not the feeling behind the plans and that’s where things fall apart.
THE PROBLEM
Planning with friends is exhausting. Group chats spiral, people flake, and no one ever wants to decide. Even when someone does speak up, the suggestions rarely match everyone’s vibe. Most planning apps focus on logistics, not the feeling behind the plans and that’s where things fall apart.
THE PROBLEM
Planning with friends is exhausting. Group chats spiral, people flake, and no one ever wants to decide. Even when someone does speak up, the suggestions rarely match everyone’s vibe. Most planning apps focus on logistics, not the feeling behind the plans and that’s where things fall apart.
Let’s Make Plans is an app that takes the chaos out of planning. Users can invite friends, choose a vibe, set the time of day, select an event type, and lock in a location. All in one smooth flow. Instead of endless back-and-forths or irrelevant suggestions, the app filters experiences that actually match your mood. It turns “What should we do?” into something easy, fast, and fun.
OVERVIEW
Let’s Make Plans is an app that takes the chaos out of planning. Users can invite friends, choose a vibe, set the time of day, select an event type, and lock in a location — all in one smooth flow. Instead of endless back-and-forths or irrelevant suggestions, the app filters experiences that actually match your mood. It turns “What should we do?” into something easy, fast, and fun.
OVERVIEW
Let’s Make Plans is an app that takes the chaos out of planning. Users can invite friends, choose a vibe, set the time of day, select an event type, and lock in a location. All in one smooth flow. Instead of endless back-and-forths or irrelevant suggestions, the app filters experiences that actually match your mood. It turns “What should we do?” into something easy, fast, and fun.
OVERVIEW
LET'S MAKE PLANS
LET'S MAKE PLANS
LETS MAKE PLANS
This project taught me how to design for spontaneity without sacrificing structure. Every decision had to support speed, clarity, and a social flow that felt natural. I learned how to simplify choice, reduce friction, and create an experience that gets out of the way so people can actually enjoy their time together. Let’s Make Plans was more than a fun concept. It was a lesson in designing around real human behavior.
DESIGNING FOR REAL LIFE
This project taught me how to design for spontaneity without sacrificing structure. Every decision had to support speed, clarity, and a social flow that felt natural. I learned how to simplify choice, reduce friction, and create an experience that gets out of the way so people can actually enjoy their time together. Let’s Make Plans was more than a fun concept. It was a lesson in designing around real human behavior.
DESIGNING FOR REAL LIFE
This project taught me how to design for spontaneity without sacrificing structure. Every decision had to support speed, clarity, and a social flow that felt natural. I learned how to simplify choice, reduce friction, and create an experience that gets out of the way so people can actually enjoy their time together. Let’s Make Plans was more than a fun concept. It was a lesson in designing around real human behavior.
DESIGNING FOR REAL LIFE